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The play

Rules to play High Jump

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The play

Each player in turn throws three darts trying to advance the target numbers to make the highest jump. The targets are up the center of the board in order Double 3, Large 3, Triple 3, Small 3, Bullseye, Double Bullseye, Bullseye, Small 20, Triple 20, Large 20, Double 20. For a dart to count, the targets must be hit in order, one dart each. Play begins with the Double 3, once the Double 3 is hit the player may now throw at Large 3 and so on across the board. After the each player throws all three darts, the highest target that was hit becomes the height of the jump and is written next to the players name and play continues with the next player. The next time that player throws again, the target number is the next number after the old target. This means that each round extends the height of the jump for that player.

If the player misses the target with all three darts, that players jump is over and the last target that was hit becomes the final height of the jump. That player does not throw again. After all players have missed their target with three darts, whoevers jump was highest wins the game. If more than one player have the same height jump at the end of the game or both made it all the way across the board, those players alone should play again to break the tie.


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The object
Kick
Jumping
Plyometrics
Training
The last two strides
Over distance running
Sprint
Power sprint or bounding
Culture
The play
Technique
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