Action in the air and landing
Rules to play High Jump
Action in the air and landing
There are three major flight techniques for the high jump the hang, the sail, and the hitch kick. Each technique is to combat the forward rotation experienced from take off but is basically down to preference from the athlete. It is important to note that once the body is airborne, there is nothing that the athlete can do to change the direction they are traveling and consequently where they are going to land in the pit. However, it can be argued that certain techniques influence an athletes landing, which can have an impact on distance measured. For example, if an athlete lands feet first but falls back because they are not correctly balanced, a lower distance will be measured. In the 1970s some jumpers did a forward somersault,that was subsequently made illegal.
Running high jump
Kick
Plyometrics
Weight training
Double arm
The last two strides
The play
Over distance running
The scoring
Action in the air and landing
The approach
Flexibility
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