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In the event of ties

Rules to play High Jump

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In the event of ties

places are determined as follows First tiebreaker The competitor with the fewest number of trials for the height at which the tie occurs, i.e., the last height successfully cleared, shall be awarded the higher place. Second tiebreaker If the tie remains, the competitor with the fewest total number of unsuccessful trials throughout the competition, up to and including the height last cleared, is awarded the higher place. Passed trials do not count as misses.


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Over distance running
Power sprint or bounding
Jumping
Kick
Speed work
Action in the air and landing
Double arm
Running high jump
Uniforms
Plyometrics
The last two strides
Takeoff
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