In the event of ties
Rules to play High Jump
In the event of ties
places are determined as follows First tiebreaker The competitor with the fewest number of trials for the height at which the tie occurs, i.e., the last height successfully cleared, shall be awarded the higher place. Second tiebreaker If the tie remains, the competitor with the fewest total number of unsuccessful trials throughout the competition, up to and including the height last cleared, is awarded the higher place. Passed trials do not count as misses.
Action in the air and landing
Flexibility
Kick
Technique
Takeoff
The object
In the event of ties
The play
The last two strides
Weight training
Uniforms
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