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In the event of ties

Rules to play High Jump

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In the event of ties

places are determined as follows First tiebreaker The competitor with the fewest number of trials for the height at which the tie occurs, i.e., the last height successfully cleared, shall be awarded the higher place. Second tiebreaker If the tie remains, the competitor with the fewest total number of unsuccessful trials throughout the competition, up to and including the height last cleared, is awarded the higher place. Passed trials do not count as misses.


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Training
Over distance running
Weight training
Flexibility
Plyometrics
The play
Kick
High jump
Jumping
Power sprint or bounding
The last two strides
Action in the air and landing
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