Mobsea Logo
Home

Jumps

Rules to play Checkers

<
^
>

Jumps

Pask, p.122, states, All jumping moves are compulsory. Every opportunity to jump must be taken. In the case where there are different jump sequences available, the player may chose which sequence to make, whether it results in the most pieces being taken or not. Hopper, p. 102 and Pike, p. 113 both mention the huff or blow. Hopper says it is obsolete. Pike says it has been abolished. The idea of the huff was that if a player refused to make an available jump, the opposing player could remove the piece that should have jumped. In modern checkers, all jumps must be taken. Reinfeld does not mention forced jumps in his rules, however, elsewhere in the book, p. 18, he makes it clear that In checkers, captures are compulsory. In American checkers, a jump must be made only over an adjacent piece. A piece cannot jump over empty squares. Although no one actually says so, it is strongly implied that single pieces cannot jump backwards.


<
^
>

Take turns moving the checkers
Game Draw Rule
Move your pieces together
Keep a full back row for as long as you can
Dont play defensively
First Move
Time Limits
Know when to sacrifice your pieces
Conduct of Spectators
Set up the board
Dont forget to block
Win or Draw
More ...


Test your English Language
The Most Romantic Train Journeys
Dams in India
Sachin Tendulkar
Best Geeky Things To Buy
Snooker for Beginners
Venice
Benefits of Cabbage
Benefits of Cherry
Amazing Nail Art Designs For Beginners With Styling Tips
Bill Gates
Myth about Allergies
Toronto
Precautions while using WhatsApp
Benefits of Pomegranates
Absolutely Stunning 3D Paintings
Best Peacock Mehndi Designs
Best Photo Apps
Best Places to Celebrate New Year