Mobsea Logo
Home

Jumps

Rules to play Checkers

<
^
>

Jumps

Pask, p.122, states, All jumping moves are compulsory. Every opportunity to jump must be taken. In the case where there are different jump sequences available, the player may chose which sequence to make, whether it results in the most pieces being taken or not. Hopper, p. 102 and Pike, p. 113 both mention the huff or blow. Hopper says it is obsolete. Pike says it has been abolished. The idea of the huff was that if a player refused to make an available jump, the opposing player could remove the piece that should have jumped. In modern checkers, all jumps must be taken. Reinfeld does not mention forced jumps in his rules, however, elsewhere in the book, p. 18, he makes it clear that In checkers, captures are compulsory. In American checkers, a jump must be made only over an adjacent piece. A piece cannot jump over empty squares. Although no one actually says so, it is strongly implied that single pieces cannot jump backwards.


<
^
>

Know when to sacrifice your pieces
First Move
Watch an expert
Jumps
Dont forget to block
Win or Draw
The Board
How the game ends
Move your pieces together
Game Draw Rule
Time Limits
How to move
More ...


Test your English Language
Places you cant Visit
Benefits of Cashew
Most Powerful Weapons In History
Rules to play Ice Hockey
Dating Tips For Men
Weird Vegetables
Mumbai City
Ways to Overcome Anger
Rules to play Canoeing
Healthy Eyes
The Rabbit and Tortoise
Daily Meditation can Improve your Life
Career Options After Graduation
Most Obscure Sports In The World
Most handsome football players and his Hairstyle 2014
Common Workout Mistakes Made by Men
Concept Cars That Might Change The Way We Drive
Connaught Place