Rules to play Skeet Shooting
As its name indicates, this is one of the disciplines which form part of the shooting programme at the Olympic Games. A trench in front of the shooting stands conceals 15 traps arranged in five groups of three. Shooters take turns to shoot at a target each, before moving in a clockwise direction to the next stand in the line. Targets for each shooter are thrown immediately upon his call and are selected by a shooting scheme (program) that ensures all competitors receive exactly the same target selection, but in an unpredictable randomised order to the extent that there will be one straight, two left and two right targets for each stand from any one of the three traps directly in front of him/her; guessing which one is next is impossible unless the shooter is on his/her last five targets.
Olympic trap targets are set to travel 76 metres (+/1m) at the top of trench level marker peg, unless the terrain is dead flat, at varying elevations and with a maximum horizontal angle of 45 degrees either side of the centre line (being where the target exits the trench). Scoring is on the basis of one point per target killed, regardless of whether this is achieved with the first or with the second barrel unless it is a final where the top six scorers shoot off as a single barrel event, regardless of local club grades if any.
A simpler and cheaper to install variation of this discipline is known as automatic ball trap (ABT) where only one trap is used and target variation is obtained by the continuous oscillation of the trap in both horizontal and vertical directions in order to give the same spread of targets as in Olympic trap. Similarly, the targets are also thrown to a maximum of 76 metres.