Mobsea Logo
Home

Jumps

Rules to play Checkers

<
^
>

Jumps

Pask, p.122, states, All jumping moves are compulsory. Every opportunity to jump must be taken. In the case where there are different jump sequences available, the player may chose which sequence to make, whether it results in the most pieces being taken or not. Hopper, p. 102 and Pike, p. 113 both mention the huff or blow. Hopper says it is obsolete. Pike says it has been abolished. The idea of the huff was that if a player refused to make an available jump, the opposing player could remove the piece that should have jumped. In modern checkers, all jumps must be taken. Reinfeld does not mention forced jumps in his rules, however, elsewhere in the book, p. 18, he makes it clear that In checkers, captures are compulsory. In American checkers, a jump must be made only over an adjacent piece. A piece cannot jump over empty squares. Although no one actually says so, it is strongly implied that single pieces cannot jump backwards.


<
^
>

Kings
King your pieces
First Move
Continue jumping
Keep practicing
Jumps
Pieces
Conduct of Spectators
How to move
How the game ends
Dont play defensively
Conduct of Players
More ...


Test your English Language
What to Eat in Tripura
Tips to Get Rid of Stress Naturally
Valentines Gift Ideas
Karva Chauth Fast
Most Dangerous Animal in the World
World Wonders
The Most Haunted Places In America
Myth about Accounting
Summer Health Foods
One Pocket Pool
Rules to play Roller Soccer
Precautions while using Oxygen Therapy
Chinese Embroidery
Cutest and Pretty Dogs
Converted Homes Made From The Most Unlikely Spaces
Isolated Buildings around the world
Jasmine
Jawaharlal Nehru