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Play of the game and value of the shoe

Rules to play Horseshoes

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Play of the game and value of the shoe

1. Ringer A ringer is a shoe which comes to rest encircling the stake. A straightedge touching both points or any part of the heel calks of the shoe must clear (not touch) the stake in order for a shoe to be declared a ringer. A ringer has a value of three points.
2. Shoe in Count A shoe which is not a ringer but comes to rest with any portion of it within 6 inches of any part of the stake is a shoe in count. A shoe in count has a value of one point. A leaner, or any other shoe which is touching the stake (but not a ringer), is considered a shoe in count and has a value of one point.
3. Shoe Out of Count A shoe which comes to rest further than 6 inches from the stake is a shoe out of count and has no scoring value. A shoe which is declared to be a foul shoe (see Section H) is considered to be a shoe out of count (no matter where it comes to rest).


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Scoring
Stakes
The horseshoe
Backboards and Protective Barrier
Playing the Game
Imaginary stakes
The equipment
Backboards
Pitchers box
Temporary and or raised courts
Pit preparation and maintenance
Covered and indoor courts
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