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Play of the game and value of the shoe

Rules to play Horseshoes

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Play of the game and value of the shoe

1. Ringer A ringer is a shoe which comes to rest encircling the stake. A straightedge touching both points or any part of the heel calks of the shoe must clear (not touch) the stake in order for a shoe to be declared a ringer. A ringer has a value of three points.
2. Shoe in Count A shoe which is not a ringer but comes to rest with any portion of it within 6 inches of any part of the stake is a shoe in count. A shoe in count has a value of one point. A leaner, or any other shoe which is touching the stake (but not a ringer), is considered a shoe in count and has a value of one point.
3. Shoe Out of Count A shoe which comes to rest further than 6 inches from the stake is a shoe out of count and has no scoring value. A shoe which is declared to be a foul shoe (see Section H) is considered to be a shoe out of count (no matter where it comes to rest).


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Pitching distances
Length of the game
Pitchers box
Imaginary stakes
Scoring
Altered shoes
Playing the Game
Game preparation
Pit substance
The courts
The horseshoe
Backboards
More ...


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