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The break

Rules to play One Pocket Pool

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The break

  • 1. All fifteen balls are tightly racked in no particular required order in a standard triangle with the apex ball placed as nearly as possible on the foot spot. In tournament play, players lag for the first break. For games that follow, the break alternates back and forth between the players, regardless of who wins each game.Prior to breaking, the breaking player selects one of the corner pockets at the foot of the table as their own, thus the opponent is assigned the other foot pocket by default. In subsequent games, whoever breaks is free to change their pocket selection on their own break.


  • In standard practice the breaker does not call his pocket ; their pocket selection is considered obvious by virtue of the orientation of their break. Players employing an unusual break are advised to make their pocket selection clear prior to the break, to avoid conflict.
    Traditionally opponents rack the balls for the breaker, with the breaker having option to inspect the rack and ask for a re rack if they are not satisfied with the quality of the rack. In current tournament play, players may rack their own balls, with the opponent having the option to inspect the rack. Racking your own is recommended at all times, to reduce racking complaints.
    In a handicap situation when one player or team is awarded the break in every game, unless otherwise agreed, they should break towards alternate pockets on alternate breaks.

  • 2. The opening break begins with ball in hand behind the head string. On the break, the cue ball may contact either a cushion or any ball in the rack first, but in either case, after contacting at least one ball, an object ball must be pocketed, or the cue ball or at least one object ball must contact a rail, otherwise it is a one foul penalty. As long as a legal stroke is employed from behind the head string on the break, the incoming player must play the balls where they lie ? there are no re racks for a pocket scratch or failure to contact a cushion or pocket a ball on the break.


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    Keeping track of which pocket is whose
    Continuing play
    One PocketRules
    The break
    Jumping
    Object of the game
    Close calls and conflict resolution
    Three fouls in a row
    Frozen balls
    Fouls
    Spotting balls
    Keeping score
    More ...


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