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In the event of ties

Rules to play High Jump

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In the event of ties

places are determined as follows First tiebreaker The competitor with the fewest number of trials for the height at which the tie occurs, i.e., the last height successfully cleared, shall be awarded the higher place. Second tiebreaker If the tie remains, the competitor with the fewest total number of unsuccessful trials throughout the competition, up to and including the height last cleared, is awarded the higher place. Passed trials do not count as misses.


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Action in the air and landing
Bounding
Kick
The last two strides
In the event of ties
Uniforms
The scoring
The play
Technique
Power sprint or bounding
Flexibility
Training
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