Mobsea Logo
Home

Action in the air and landing

Rules to play High Jump

<
^
>

Action in the air and landing

There are three major flight techniques for the high jump the hang, the sail, and the hitch kick. Each technique is to combat the forward rotation experienced from take off but is basically down to preference from the athlete. It is important to note that once the body is airborne, there is nothing that the athlete can do to change the direction they are traveling and consequently where they are going to land in the pit. However, it can be argued that certain techniques influence an athletes landing, which can have an impact on distance measured. For example, if an athlete lands feet first but falls back because they are not correctly balanced, a lower distance will be measured. In the 1970s some jumpers did a forward somersault,that was subsequently made illegal.


<
^
>

Kick
Double arm
Sprint
The approach
Uniforms
In the event of ties
Power sprint or bounding
Over distance running
Jumping
Culture
Speed work
Weight training
More ...


Test your English Language
Sunil Bharti Mittal
Top Cricket Bowlers of all Time
Best Names at the Sochi Olympics
Benefits of Fenugreek Seeds and Leaves
Best Photo Apps
Tips to succeed in Business
Tips to get ready for Winter
Awesome Modular Kitchen Designs
The Best Fall Shoes
Most Dangerous Sports
Hanuman
Precaution while using Contact Lenses
Rules to play Power Walking
Benefits of Celery
Cartoon Characters
Greatest Fashion Models
Greatest Female In Video Game History
Greatest Leaders in World