rules to play roller soccer

Rules to play Roller Soccer

21. Division levels
When there are two 2 divisions U 12A and U 12B the following will occur From Session 1 to Session 2
a. Last placed team in Division A, based on record, moves to Division B.
b. First placed team in Division B, based on record, moves to Division A.
Any team currently holding a spot in a specific age level will have the right to reserve that age level for the next session. Soccer etc. reserves the right to modify this rule as applicable to insure a competitive balance.
22. Jams
Play begins by blockers lining up on the track anywhere between the rear line the jammer line and the front pivot line. The jammers start behind the jammer line, a second starting line 30 feet behind the pivot line. Jams begin on a single short whistle blast where both jammers and blockers may begin engaging immediately.

The pack is the largest single group of blockers containing members of both teams skating in proximity, arranged such that each are within 10 feet of the next.While blockers are required to maintain the pack, they are permitted to skate freely within the area of the track beginning 20 feet behind the pack and ending 20 feet ahead of it, an area known as the engagement zone.The first jammer to exit the front of the pack, having legally passed all blockers at least once, earns the status of lead jammer.Once earned, lead jammer status cannot be transferred to other skaters, but certain actions notably, being sent to the penalty box can cause it to be lost. After the initial pass through the pack, each jammer scores a point every time they lap any member of the opposing team.

The lead jammer can stop the jam at any time by repeatedly placing both hands on their hips.If the jam is not stopped early, it ends after 2 minutes.If time remains in the period, teams then have 30 seconds to get on the track and line up for the next jam.Team members typically rotate between jams from the 14 players on the teams roster. Designations may change between jams a pivot in one jam might be the jammer in a later jam.

23. Blocking
Roller derby athletes may attempt to knock their opponents out of bounds or impede their movements by blocking actions which are not solely within the prerogative of the official blockers. Legal blocks follow certain rules. Contact by hands, elbows, head and feet are prohibited, as is contact above the shoulders or below mid thigh. Furthermore, contact may not be from the rear, only from a players front or sides.
24. Safety concerns
Since roller derby is a contact sport, there is a risk of injury.Injuries range from common bruises and sprains to broken bones and concussions and beyond.As is the case with many sporting events and other large public gatherings, modern roller derby games are required to be played with EMTs on hand.Some leagues prominently display their injuries,and safety and injuries are a perennial topic on skating blogs and other forums.
25. Passing the Star
The jammer for a team may pass the star to the pivot that is, they hand the star helmet cover to the pivot, at which point the pivot becomes the scoring jammer for the team.A jammer might pass the star because of fatigue, injury, penalty trouble, or because the pivot is in a better position to score.