rules to play rock climbing

Rules to play Rock Climbing

21. Shark attack
This climbing game can be played with as many climbers as you can fit on the wall. It is very similar to musical chairs. The climbers start in a circle in the middle of the floor facing inwards when you shout Shark Attack! they must get onto the wall as quickly as they can. The last person on the wall is the looser. The looser is either out of the game, or looses an arm or leg. You can add many variations to this game e.g. climbers may not use legs, etc. A great game! Training Value A bit of fun and competition.
22. Pirates of the Carabiner
Buy a couple of haggard foam swords at a dollar store and boulder around the gym bludgeoning each other with them. Last one to fall wins and pull ups are awarded to those who are foolish enough to drop their swords. Training Value none but its friggin fun eh.
23. Graffitti
Pick a section of wall with lots of holds, and a starting jug at a moderately low height. Start matched on the jug, and see how many other holds you can move to and hold. The end hold must be matched, and held for 2 or 3 seconds. Use a few different colors of sidewalk chalk to see who can tag the most number of additional holds. Each time one is matched and held, it is tagged with the appropriate color chalk, and then is off limits.
24. Lucky draw
This climbing game is great for a group of climbers or for training by yourself. Write down all the climbing moves you can think of eg. lay back, gaston, drop knee, pinch, dyno etc. then cut it out fold them and put into a hat chalk bag. Now draw three papers and make a boulder route using those movements the ones you wrote on the paper. or get someone to do that movement and others must guess what it is. It sounds boring but kids and teens love it and I have never learned so much by training with it.
25. Add on pointer
Ever thought of combining your two favorite bouldering games. Your partner chooses your fist moves 1 3 moves depending on you, then he she must do those moves and the next moves you chose and so on until one of you cant do the move. You find out your partners weakness and find your strength and end up working both your strength and weakness. Training Value endurance, memory and technique.
26. Dyno war
Play this game with as many people as you want. For this exercise use an easy wall W1 2. Start with you hands matched on a jug and dyno to a new hold. This dyno can be vertical, or horizontal or anywhere in between. After completing this first dyno, plan for another one. The object of this game is to complete as many dynos as possible without falling. You must hold onto the last hold you reach for at least 2 seconds for your climb to count. The climber to complete the most holds is the winner. WARNING Do not dyno to high if you are bouldering, for risk of falling.
27. Gladiator
Best played with 4 people two climbing two belaying. the climbers number themselves 1 and 2. 1 ties a short sling around harness loosely enough to be pulled off but too loose as it will fall off. climber 1 then goes up the wall about 1 4 of the way the climber as to chase him if climber 1 gets to the top without losing his sling he wins if climber 2 gets the sling he wins. when done swap over.
28. Over and Under
One person climbs on to a wall and traverses several moves along, the next person traverses to them and has to go over them. The next person traverses along and goes over the first person and under the second person between there feet and hands. Once everyone is on the wall, the first person goes over and under everyone and it starts again if you have enough wall! This can be played with as many people as you want and the more people, the longer you have to stay on for. Good for all ages from young to old, just watch the falling off.
29. Simon says
You can play this with a group of people. There is a leader Simon, I suppose, this leader gives the group 15 seconds to get off the ground and stay there. After that time, the leader calls out various commands Simon says. move your left foot. for example and everyone must move the nominated limb to a new hold unless the command is not prefixed with Simon says. Players are out if they fall off or do not obey the commands.
30. Wimbledon
On slab or corner climbs get the climber to hold a tennis ball in each hand and then climb the route. This climbing game allows some use of hands for balance and a little pulling on massive jugs, but real success comes from the thighs. This can be run either as a skill developer on its own or as a wee competition. NOTE watch as some people will try and use finger tips to cheat and makes themselves prone to finger tweaks.