rules to play rock climbing

Rules to play Rock Climbing

11. Blind climb
Blind fold a climber. Start to climb by feeling with hands and feet all around the wall. See who can get the furthest without falling. Improves awareness and sense of touch for feet and hands.
12. Get dressed
Hang different items on the wall hats, gloves, pants, shorts, jackets, shoes, etc. or even on the ground. The idea is that the climber must pass through the wall and whenever he or she finds something, they must put it on! Try the same thing but now undressing. It is a great climbing game to work resting positions and endurance.
13. Amputee
This climbing game is where 1 person boulders from 1 point to another. Other people from a set distance throw a small Frisbee at the climber. If a limb of the climber is hit then climber can no longer use that limb. If the climbers head is hit they lose. If climber is hit in the back 3 times they lose. If climber falls they lose. If climber gets to the last point then climber wins. A spotter returns the Frisbee to the throwers. Works strength, balance, and endurance sometimes .
14. Twister
Lay out a section of the wall just like a play field for the game Twister . It has the same rules as normal twister. Improves endurance and balance. Training Value uhm.
15. Spider man
One person ties in and climbs maybe 1 4 the way up the wall a wall with larger holds they then pick a hold at least 7 feet away in any direction not usually up though and calls it out. The belayer then locks off the rope when the climber yells Im Spiderman!. The belayer will call out that the rope is locked off. When this is done the climber jumps off the wall and swings for the hold. If they make it, they get to try again. if they dont, the two people trade places. I suggest getting permission before playing this game, as it takes up a lot of space and often gets a response from onlookers of what the are they doing? Training Value Improves ability to judge distance.
16. Hoarse
Works with two or more people and is basically the same as the basketball version. The first person chooses a point to begin and a point to end. They then roll a dice to see how many holds they can use the starting and ending holds. If the first person completes their route then the rest of the players must complete it, getting letters for failure. If the first person doesnt complete the problem, then it goes to the second person and so on. Training Value strength, balance.
17. Lapping
This climbing game includes as many players as wanted. The first climber traverses across the walls and makes the most laps as he can. Then the second climber breaks the record of laps the forst climber did. If he does, he wins, and if does not, he loses.
18. 4x4
Pick four routes you know you can do on the bouldering wall. Do each one four times, make a loop and see how many times you can do each one. Training Value Bouldering.
19. Times up
For as many players as desired. Start with a ten second time limit. First player gets ready, and a time keeper says when to go. The climber gets to as many holds as he she can before the time keeper yells, Time. Second climber tries to beat that number, same path if you wanna make it harder. If the climber does, he wins, thats the new goal. After everyone goes, end of round one, add time, start round two. Games continues until one remains, or everyone is tired. Training Value endurance, stamina, fluidity, memory, recognition.
20. Eliminator
Works best with a maximum of four players. Find a route each of the players can do. The first player chooses a hold to take away. If you come off you have 3 chances. The first player then goes to the back of the queue and this goes on until there is only 1 player left or no holds left. Works best with fingery holds. Training Value strength, perseverance.