Rules to play Ultimate Frisbee
1. Start of Play
To begin play the ultimate players from each team line up on their end zones and the defense team pulls throws the disc to the other team as a kick off. Pulls are long throws, and they are thrown in efforts of giving the offensive team poor field position and a chance for the defense to get down the field soon enough to stop advances. Teams consist of 7 players each.
2. Movement of the Disc
The disc may be moved in any direction by completing a pass to a teammate. After catching a pass, a player is required to come to a stop as quickly as possible, and then can only move their non pivot foot.
3. Scoring
A point is scored when a player catches a pass in the end zone his team is attacking.
4. Change of Possession
An incomplete pass results in a change of possession. When this happens the defense immediately becomes the offense and gains possession of the disc where it comes to a stop on the field of play, or where it first traveled out of bounds. Play does not stop because of a turnover.
5. Reasons for Turnovers
Throw away the thrower misses his target and the disc falls to the ground.
Drop the receiver is not able to catch the disc.
Block a defender deflects the disc in mid flight, causing it to hit the ground.
Interception a defender catches a disc thrown by the offense.
Out of bounds the disc lands out of bounds, hits an object out of bounds or is caught by a player who lands out of bounds or leaps from outside the playing field.
Stall a player on offense does not release the disc before the defender has counted out ten seconds.
Drop the receiver is not able to catch the disc.
Block a defender deflects the disc in mid flight, causing it to hit the ground.
Interception a defender catches a disc thrown by the offense.
Out of bounds the disc lands out of bounds, hits an object out of bounds or is caught by a player who lands out of bounds or leaps from outside the playing field.
Stall a player on offense does not release the disc before the defender has counted out ten seconds.
6. Fouls
Fairway throws must be made from directly behind the lie. A run up and normal follow through, after release, is allowed, unless the lie is within 10 meters of the target. Any shot within 10 meters of the target requires that the player.
7. Substitutions
Teams are allowed to substitute players after a point is scored or for an injured player after an injury time out. In the case of an injury substitution, the opposing team is allowed to make a substitution for a non injured player.
8. Refereeing
Players are responsible for foul and line calls. Players resolve their own disputes. This creates a spirit of honesty and respect on the playing field. It is the duty of the player who committed the foul to speak up and admit his infraction. Occasionally, official observers are used to aid players in refereeing, known as observers.
9. Strategies
Teams employ many different offensive strategies with different goals. Most basic strategies are an attempt to create open lanes on the field for the exchange of the disc between the thrower and the receiver. Organized teams assign positions to the players based on their specific strengths. Designated throwers are called handlers and designated receivers are called cutters. The amount of autonomy or overlap between these positions depends on the make up of the team.
10. Spirit of the Game
Ultimate is known for its Spirit of the Game, often abbreviated SOTG. Ultimates self officiated nature demands a strong spirit of sportsmanship and respect.
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