rules to play rubiks cube

Rules to play Rubiks Cube

Rubik's Cube is a 3-D combination puzzle,Originally called the Magic Cube.
21. Afterwards
This completes the Algorithms of the Eight Corners Strategy. Once understood, it is quite easy to rebuild everything from scratch (especially when you have a cube in hand to look at). The general idea is to find simple moves to achive useful subgoals, and that very simple subgoals are good enough to solve the cube. I hope that this text has given you more insights into the Rubiks cube instead of just another pile of algorithms.
22. Permute the corners
At this step, our goal is to place the corners of the last layer in their correct position, regardless of their orientation. Locate two adjacent corners that share a color other than the color of the top layer (other than yellow in our case).Turn the top layer until these two corners are on the correct color side, facing you. For instance, if the two adjacent corners both contain red, turn the top layer until those two corners are on the red side of the cube. Note that on the other side, the two corners of the top layer will both contain the color of that side as well (orange in our example).
23. Terminology
"When describing the solution for the 2nd and 3rd layers, standard cube notation will be used. Heres what you need to know to read it F = front face B = back face R = right face L = left face U = up face D = down face In addition to a letter, each move may be accompanied by an apostrophe or the number two A letter by itself means turn that face 90 degrees clockwise (eg. F). A letter followed by an apostrophe means turn that face 90 degrees anticlockwise (eg. F). A letter followed by the number 2 means turn that face 180 degrees (direction is irrelevant), (eg. F2). So R U L2 is shorthand for ""turn the right face 90 degrees clockwise, then turn the up face 90 degrees anticlockwise, then turn the left face 180 degrees"". When thinking whether to turn clockwise/anticlockwise, imagine that you are looking directly at the particular face you are turning. "
24. Other stuff
The method Ive documented here is what I believe to be a good beginner method. The problem with some beginner methods is that they are not scalable to improve your cubing you have to unlearn much of what you know and relearn it in a different way. This method focuses on memorising very few algorithms, but is structured in a way that allows for development into an intermediate or advanced method. Other thing I should say is that I didnt actually devise any of the last layer algorithms in this method. I merely chose a selection of existing algorithms (sourced from a variety of places including Jessicas site and Dan Ks site) and organised them into a simple solution method.