play long jump games

Play Long Jump Games

21. Mark the place where you land
Do this with a rock or piece of tape to the side of the track. Make sure that the mark you make will be easy to see, even when other people are using similar materials.Check your mark. Do this by performing a run through (i.e. run as if you are going to jump but run through the pit instead.)
22. Get in position
Place your foot on the center of the track in line with your mark. You may have to ask people to move out of the way. Make sure that no one will cross the track while you are running.
23. Run down the track
Take long, fast strides and keep your back straight, looking straight forward. When you come near the jumping board, do not look down, this will cause you to lose momentum.
24. Check your mark again
If you feel like you might still be off mark, perform another run through until you are comfortable with your marks.
25. Jump
Align yourself with your mark and run, just like before. When you come to the board, jump vertically your speed will carry you forward.When you jump, you want to shoot your chest out, and look to the sky with your arms in back of your body. Land with your arms and legs in front of you, as close to fullyextended as possible.
26. Top Performers
Top performers in the event of long jump are Lutz Dombrowski, Arnie Robinson, Randy Williams, Lynn Davies, Ralph Boston, Greg Bell, Dwight Phillips, James Beckford, Kareem StreeteThompson, Ivan Pedroso, Jerome Biffle, Willie Steele, Jesse Owens, Ed Gordon, Ed Hamm, William DeHart Hubbard, William Pettersson, Albert Gutterson, Frank Irons, Erick Walder, Larry Myricks, Robert Emmiyan, Carl Lewis, Bob Beamon and Mike Powell.
27. Floodlighting
Floodlighting of athletics venues is generally required to maximise the use of tracks and training areas. Where athletics facilities are to be used for nontelevised activities, it is only necessary to provide a horizontal illuminance suitable for the required level of activity. An illuminance level of 100 lux is sufficient for an athletics training area. For club competition and regional events, 200 lux is sufficient and for national and international levels, 500 lux.
28. Triple jump
The triple jump was previously known as the hop, step and jump, which describes the actions of the competitor. The athlete runs down a runway until he reaches a designated mark where the jump is measured. The first landing is done with the takeoff foot. The next phase is a step, landing on the opposite foot, and is followed by the jump, into a sandfilled box, as in the long jump.Except for the placement of the takeoff board, the same facilities are used for triple jump as for the long jump. It is recommended that the takeoff board is not less than 13m for men and 11m for women from the nearer end of the landing area. For other competitions, this distance is appropriate for the level of competition.