rules to play 3 ball pool

Rules to play 3 Ball Pool

11. History
Although there is no documented proof of the origin of three ball billiards, it seems to have originated from an earlier rotation game having the same name. The original game was played with the balls one through three, and followed the rules of nine ball, with the three ball taking the place of the nine ball. Over the years, 3 ball rules have transformed as such that 3 ball is a game that is more akin to straight pool.
12. Object
The object of the game is to sink all of the object balls in as few strokes as possible, with points being added to the players score for each stroke and for specific fouls.Unlike in eight ball and nine ball, the player at turn remains at turn until all object balls are pocketed,or the player concedes or reaches the maximum point limit (see below). All strokes count as one point each, whether they pocketed no balls, one ball or more than one ball.(Fouls incur additional penalty points; see below.)

There is a predetermined cut off score of a certain number of points, after which the player must turn the table over to the next player (or conclude the game round if the player was the last in the lineup). Among casual players this is typically five or six points, while among skilled players it is most commonly four, and sometimes even as low as three. It is also considered sportsmanlike to simply concede defeat before reaching this number if victory or a tie is clearly impossible; when conceding, one is scored at the cut off number, not the number one conceded at (e.g. if one is playing a game where the cut off is five, there is already a tie for three, and one cannot get out in under four, one would concede and take a five.)

13. Winning
Once a players inning is over, the next player starts over with a fresh rack. After all players have finished, the player with the lowest score is declared to be the winner.In a tournament context, the winner of the event may be the player with the lowest total score over many rounds of play (strict scoring), or the highest number of won rounds (loose scoring). In case of a tie, a playoff round is played between the tied players.
14. The break
Players turn order is decided at random at the beginning of the game or match, as in other several player pool games. The cue ball is placed anywhere behind the head string (in the kitchen) and a typical hard break (as in nine ball or eight ball) is performed. The break is the first stroke of a players game, and thus counts toward his or her score.Any balls pocketed on the break are considered to be legally pocketed and the player now only has to sink the remaining balls.

Very good players can sink all three object balls on the break with surprising frequency, resulting in the perfect (but still tieable) score of one point, especially if the balls are triangle racked; this feat is achieved using an adaptation of the instant win break technique from eight ball and nine ball; the straight rack was introduced to make this more difficult, as it does not provide the contact point and angles that the well known technique requires.

15. Keeping score
Like the otherwise dissimilar (one shot per turn) several player pool game killer (also known as elimination), three ball is scored on a chalk board or piece of paper to keep track of who has how many points. Because of three balls backwards scoring (compared to other games, which typically have the more points are better scoring that most people are used to), it is customary to help keep score accurately by one or more players intoning the score so far after each shot, in the form thats [x], shooting [x+1] (e.g. thats three, shooting four; note the absence of for after shooting, since it is a potentially confusing homophone of four), or something similar.[citation needed] In the absence of this mechanism or an official scorekeeper, one would have to write down the score so far after every shot, which is disruptive of flow and concentration for the shooter, if required to do it, or onerous for other players to be responsible for. Verbal calling also eliminates score cheating.)
16. Called
The game can optionally be played in called pocket (e.g. 7 ball in that corner pocket) manner, as per many league variants of eight ball, or in a fully called shot (e.g. kick off that rail to the 7 to 4 ball combo into this side pocket), as per typical North American barroom eight ball played on coin operated tables. Balls illegally pocketed are not considered fouls, but are spotted (if playing on a non coin operated table, otherwise they must logically remain pocketed and incur a one point foul penalty).
17. Instant loss
An uncommonly required but serious consequences variant is that if one sinks all three object balls on the break but also scratches or otherwise fouls, this is an instant loss instead of a score of two, taking the form of the player receiving the maximum allowed score (see above),[citation needed] which is technically still tieable, so not truly an instant loss. This rule is an adaptation from nine ball and common North American eight ball, in which sinking the game winning target ball is an instant win unless one also fouls, yielding a (true) instant loss.
18. Money pocket
In another variant, the pocket into which all wagers have been placed holds a special strategic value to the game if the final ball is sunk into this money pocket, one point is deducted from (thereby improving) that players score. If a foul also occurred, or multiple balls were pocketed on this shot and the final ball to be pocketed did not fall into the money pocket, the point reward does not apply. In this version of the game the best possible score is zero rather than one
19. Shoot three rounds total
The only time someone would not shoot the final round of a game is if there is no way they can win, even if they get an ace. This could occur if one person gets low scores on all three of their rounds and someone else gets high scores on their two rounds. For example, if one person got threes during all three rounds (giving them a total of nine) and another person got a five on two rounds (giving them a total of 10), the person with the 10 has already lost and skips their final turn.
20. Tally everyones score
The person with the lowest score now becomes the first person to shoot, because this is the score everyone else will want to beat. The person on the list following the new first shooter then shoots and you follow the list from there. In cases of a tie on the first round, whoever was first on the list will be the new first shooter.