rules to play surfing
. To play Fantasy Surfer, you must register. CLICK HERE TO REGISTER Registration is FREE. Your registration will entitle you to become the owner of a Fantasy Surf team. You can register at any time to play the game. The sooner you register, the better your odds will be of winning for the season. Register and pick your team before the first contest starting March 1, 2014 to play the entire 2014 season.
. All participants agree to abide by the terms of these official rules and the Legal Disclaimers below, and by the decisions of Fantasysurfer.com, which are final and binding on all matters pertaining to the game.
. Grand Prize The 2014 Grand Prize is a trip for two to Turtle Bay Resort on the North Shore of Oahu. The Grand Prize is determined by the top nine scores of the 2014 season on the mens side of Fantasy Surfer. This excludes all womens events. In the event that the grand prize winner is located outside of the continental United States, a $1000 USD travel credit will be issued in place of airfare. Event Prizes Prizes depend entirely on which brands a
. Fantasysurfer.com is open only to registered users that have completed the registration process and possess a user identification and password provided by Fantasysurfer.com. Void where prohibited. Excluded residents may play, but WILL NOT be eligible to receive any prizes. Employees and members of the immediate families (immediate family is defined as parent, sibling, child, spouse or any person residing in the same household as employee or consu
. By entering, each entrant accepts and agrees to be bound by these rules and by the decision of the judges, which shall be final and binding in all respects. Taxes, if any, are the sole responsibility of the prize winners. No substitution or transfer of prizes permitted except by Fantasysurfer.com. Fantasysurfer.com reserves the right to substitute a prize for one of equal or greater value in the event that an advertised prize is unavailable. All
. For winner information or an additional copy of the Official Rules, send a self addressed, stamped envelope by December 31, 2014 to: Fantasysurfer.com 2014, c o Source Interlink, 236 Avenida Fabricante, Suite 201, San Clemente, CA 92672, United States of America. Specify Rules or Winners List.
. If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of Fantasysurfer.com which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this contest, Fantasysurfer.com reserves the right, at its sole discretion, to disqualify an
. To build a team of surfers that will accumulate the highest points for each contest and the entire 2014 ASP World Tour season.
Picking Your Team
. Each team owner can draft up to eight surfers, without exceeding their $50,000,000 salary cap. Before each event, surfers values may increase or decrease, but the cost against your salary cap is the cost when you purchased your surfer. Surfer values can change throughout the 2014 World Tour season. If you trade out a surfer, you must buy him back at the current rate, which may be different than the price you originally bought that surfer at. (For
The Alternate Slot
. Each player will also be given an additional slot designated for an alternate. In the case that one of your team members does not compete in an event, your alternate will be swapped in. Only surfers in the lowest price bracket will be allowed in the Alternate slot. This will ensure that a no show or unforeseen injury wont completely ruin your overall team points. The alternate spot does NOT carry over from event to event, so youll have to re sele
. After each event, each owner will be permitted to make trades before the next event starts. The owner can make as many changes as he she wants before the start of the first heat of the first round of next event, provided that the cumulative dollar value of the surfers at the time they were added does not exceed the $50,000,000 salary cap. Once done trading, owner must click the save button to confirm trade.
The REVERT Button
. After Event , each player will be able to hit the revert button which will switch your team back to the same team you had at the end of the previous event. This should help prevent any accidental drops of players that have changed in value.
. All trading will be closed at the start of the first heat and open again at the end of that event. In other words, trading is disabled when the actual event is being contested.
. Surfer points are based on the number of competitors they defeat and their finishing position in each of the actual World Tour events. All 36 competitors (Top 34, plus wildcards) will score between 36 and 200 points. Whenever one of your surfers scores points, your team scores points. Obviously, the more points your team scores for each event, the better. Each team will be awarded the cumulative total points for the eight surfers selected for the
. Ties will be broken after each event by comparing each owners top scoring surfer for the event just completed. If the tie is still not broken, this process continues with the second top scoring surfer and so forth down the team until the tie is broken. If the two tied winners have the exact same scores for all eight of their surfers then their total event to date points will be used to break the tie. If they are still tied after this, then the pa
. Surfing under the influence is not a good idea. Save the drinking for the after surf bragging session at your local where you can tell everyone just how many barrels you got earlier.
. Be aware of other surfers and water users, of the surf conditions, and of where you are surfing. (See below under Patrolled Beaches.)
. You should surf in waves that you are comfortable with. Dont get in over your head.
. Make sure you are physically fit when surfing. You need to be able to swim back to shore if you lose your board at the end of an exhausting session no mean feat in a 3 metre swell.
. As with swimming, do not go surfing for at least 45 minutes after a meal.
. Surfing is all about having fun; keep it in mind when you are out in the waves.
Hold or Throw
. Know when to hold on to your surfboard and when to get rid of it. If you are paddling out, then keep hold of your board. Youll get back to the line up more quickly, and youll not put anyone paddling out behind you at risk. If you are about to wipe out, get rid of your board. You are far more likely to sustain an injury if you and your board are getting washed around together.
. If you are surfing on a patrolled beach, make sure that you keep within the designated surfing area. Take note of where you should be surfing before you go out, and make sure you stick to it when you are out.
. Always make sure that you are not taking anyone elses wave. Remember that the surfer who is closest to the breaking wave has priority. If you see someone already on a wave, then the wave is considered to be taken, and youll have to wait for the next one.
. If you want to improve then you need to be in the water surfing as regularly as possible. No one gets better at anything by staying home and watching T.V.
. Respect the locals if you are visiting a beach. Remember that you are a guest and that waves should be shared.
. If you are caught in a rip, remember that its called R.I.P. for a reason. You may not make it back to dry land ever again if you get caught in one. Hopefully you already know that a rip is a strong current that (normally) goes straight out to sea and, if caught in one, you should not panic but instead paddle across the rip (not against it) until you have escaped.
. Always wear a good waterproof sunblock. Youll know how important it is if you have been out for a few hours surfing in the sun without it. Also, if you are not wearing a wetsuit, it is a good idea to wear a UV proof long sleeve rash vest for body protection.
. Always surf with at least one other person. Not only will you have more fun if you are sharing your waves, but youll always have someone to help you out if you need it.
. Make sure that the surf is safe before you go in. If you are going surfing at a spot you are unfamiliar with it, is a good idea to get some advice from a local. Check out the surf spot while warming up.
. Always have a quick warm up and stretch before entering the surf. This will reduce the risk of muscle injury or cramp while youre surfing. It also gives you time to check for any rips or where the best spot to catch waves is.