rules to play skeet shooting

Rules to play Skeet Shooting

21. Pumpaction
This is a single barreled gun that reloads from a tubular magazine when the user slides a grip towards and then away from themselves. Pumpactions are popular with casual shooters in the US. It is far less common in Europe. The pumpaction is inherently slower than all but the single barrel break action and thus follow up shots are more difficult. In addition to this they have the mechanical complexity similar to the semiautomatic but lacks the recoil reduction.
22. Singleshot
Virtually all single shot shotguns are break action; they operate similarly to the over and under and the sidebyside except they have only one barrel and can hold only one shot. They are very inexpensive, and not popular for clay pigeon shooting. Also their low weight and solid actions result in excessive recoil which further diminishes their appeal for high volume clay shooting.
23. To shoulder or not to shoulder
Should you premount the gun before calling for a target or should you use the unmounted gun method, pushing the gun five or six inches away from your shoulder and dropping the bottom of the butt just below the elbow.Virtually all the oldtimers of decades ago started with an unmounted gun. Virtually all skeet shooters today start with a mounted gun.Only you can decide which works best for you. Try it both ways and decide for yourself.
24. International Skeet
International is a variation of American Skeet and is the style shot in the Olympics. It has an eightstation format like American Skeet but with faster targets thrown at 72 meters (78.73 yards). The shooter is required to hold the butt of the gun at hip level until the target is seen, which may be delayed for up to 3.5 seconds after the target is called for.Single and double target sequences are slightly different from American Skeet, with a high single and one pair of doubles from Stations 1 & 2; high and low singles and one pair of doubles from Stations 3, 4 and 5 (on Station 4, the high bird must be attempted first in doubles); a single low and a double from Station 6; one pair of doubles from Station 7; a single high and a single low from Station 8. A round is 25 targets, with no option shot.
25. Safety and Skeet range etiquette
When youre not on a station getting ready to shoot, ALWAYS keep the receiver of your gun open so therell be no question in fellow shooters minds whether its loaded or not.Open your O/U or the bolt on your semiauto or pump shotgun. Its just the safe and sensible thing to do. Also, you wont look like an amateur and draw the scorn of other shooters.NEVER load your gun until youre on a station and its your turn to shoot.Call for the target so the puller wont have to strain to hear you. Occasionally, a shooter will have his own pet word to call for a target, but the traditional words are PULL! for the High House and MARK! for the Low House. However you call for the target, do it in a strong, commanding voice.

Otherwise, dont blame the guy with the switch in his palm for giving you a slow pull.And if youre the guy with the switch, focus your attention on the current shooter and not the other shooters chitchat going on around you.

26. Air pistol
A pistol that uses compressed air or carbon dioxide to discharge lead pellets.
27. Air rifle
A rifle that uses compressed air or carbon dioxide to discharge lead pellets.
28. Airgun
A rifle or pistol that uses compressed air or carbon dioxide to discharge lead pellets.
29. Blinkers
Devices sometimes affixed to the sides of shooting glasses to keep the wind out of shooters eyes and prevent distraction from motion to the side.
30. Bunker
A long concrete structure in front of a firing line from which machines throw clay targets in trap shooting; also known as a trench.