rules to play shuffleboard

Rules to play Shuffleboard

11. Prepare the playing surface
Shovelboard is played on a table 20 to 30 feet (6 to 9 m) long and 3 feet (0.9 m) wide. At either end, scoring lines are drawn at 4 inches (10 cm) and 4 feet (1.2 m) from the end.
12. Knock Off Shuffleboard Rules
Knock Off shuffleboard is one of the simplest and most common ways to play the game. However, just because the rules are simple to remember does not mean the game is easy to play. Any game of shuffleboard can be improved with patience and strategy, and this one is no different. Learn more about the Knock Off Shuffleboard Rules.
13. Horse Collar Shuffleboard Rules
Need a high scoring affair? Horse Collar shuffleboard is played one on one or with teams, and the winner must score 51 points. With a fun betting element for those who can t score and huge shots worth 26 points, Horse Collar is a game that everyone will be wanting to play.
14. Tap Draw Shuffleboard Rules
Unlike Knock Off participants, Tap & Draw players who get to shuffle the first puck have the best advantage. Tap & Draw is played and scored similarly to other versions of the game, but there is one major difference. In Tap & Draw, you can attempt to send your own puck farther up the board by tapping it with another one of your pucks.
15. Crazy Eight Shuffleboard Rules
As far as physically throwing the pucks and keeping score, Crazy Eight presents a version of shuffleboard that is pretty similar to many of the classic games people play. However, Crazy Eight is a fun and challenging version of shuffleboard due to the way that points are actually scored.
16. Target Shuffleboard Rules
Just like darts, archery and rifler, this shuffleboard game gives you the chance to aim and shoot at a target. With hopes of scoring one, two, three or four points, use your skills to shoot for a target and bring home the winning game. Only the winner scores in each round, so choose your play wisely.
17. Equipment
A Shovelboard table would be between 20 and 30 feet long, around 3 feet wide. At the target end of the Shovelboard, a line is drawn across the table, four inches from its end. Another line is drawn a further four feet away from the end. Each player has four flat metal weights, each set being uniquely marked.
18. Penalties
Disk touching 10 off area line before being played 5 off.
Disk touching side line or side of triangle while being played 10 off.
Any part of a players body going beyond or touching the baseline while playing a disk 10 off
Shooting an opponents disk 10 off.
Disks that are played illegally are immediately removed from play. Any disks that that were displaced by an offending disk are also immediately removed. Any such opponents disks are given back to the opponent to be replayed. For any disks so removed that had been lying within the 10 off area prior to the foul shot, the offender is penalised 10 points.
19. Scoring
Scoring occurs once all eight disks have been played and is according to the areas marked on the court with 10 points being deducted for any disks in the 10 off area. A disk must be entirely within one of the five areas and not touching the outside lines of that area in order to score the amount marked within. Disks that lie beyond the 10 off area are ignored. For the purposes of scoring the penalty 10 off area, however, the small triangle that delineates the left and right halves of the 10 off area is ignored. Disks still score if they are on top of another disk. Judges should position the eye directly above any disks that are controversially positioned in order to decide whether or not a line is being touched.
20. Outdoor Equipment
An full outdoor shuffleboard court is a long rectangle with scoring areas at either end. The full length of the court is 52 feet and the following areas are drawn from either end. A line is drawn across the court, six and a half feet from the end. This is the baseline and the area from the end to the baseline is called the shooting area. From this line to the next line, one and a half feet beyond, is the 10 Off area. The edges of the 10 off area are reduced slightly by two slanting lines at the same angle as the scoring triangle described next. The 10 off area is also split into left and right sides by a small thin triangle centrally placed. The second line forms the base of an isosceles triangle, the scoring area, the point of which is a further nine feet down the court. The triangle is divided into five areas viz: a line is drawn 3 feet from the tip and the small triangle it delineates is marked 10; the remaining area of the scoring triangle is bisected both horizontally and vertically to form four areas. The two areas next to the 10 area are marked 8 and the two areas next to the 10 off area are marked 7. A further 3 feet from the tip of the scoring triangle is yet another line across the court known as the dead line disks must cross the line in order to be counted as in play.