rules to play hiking

Rules to play Hiking

11. Know how to start a fire
Even if you only plan on staying out for a few hours, it is better to be prepared. If anything happens and you have to spend the night outdoors, a fire will help you stay warm, keep wild animals away, and serve as a beacon for others to find you. Something as simple as waterproof matches should be enough to get a fire started.
12. Know where to get help
Most hiking trails have exit points that allow you to take a side path and reach a main road or a wilderness stop. Knowing where those side roads are can make a world of difference if you are seriously injured and alone.
13. Safe
Plan your hiking excursions carefully information about the length and difficulty is imperative for a safe experience in the mountains. Let the other members of your party or your host or the mountain hut proprietor know where you are going.Before each excursion look at the latest weather forecast and keep your eye out for any changes in the weather during the excursion. Mountain hut proprietors can provide additional useful information about the immediate local weather situation.Assess your fitness level objectively and choose a suitable excursion. Start early in the morning and build some extra time into your plan, to make sure that you are already home before darkness falls.Adopt a moderate and regular walking pace. Include sufficient breaks, especially if you are walking with children.
14. Action
The ball begins on the ground with its long axis parallel to the sidelines of the field, its ends marking each teams line of scrimmage in American football; in Canadian football line of scrimmage of the team without the ball is 1 yard past their side of the ball. The snap must be a quick and continuous movement of the ball by one or both hands of the snapper, and the ball must leave the snappers hands. The various rules codes have additional requirements, all of which have the effect of requiring the ball to go backwards to a player behind the line of scrimmage (i.e. in the backfield). The ball may be handed, thrown, or even rolled, and its trajectory and the ball during that passage are called the snap. The snapper is almost always the center. The ball is almost always sent between the snappers legs, but only in Canadian football is that required. Additional rules apply regarding the positioning and stance of the snapper as one of several line players in anticipation of the snap.
15. Snap count
The team entitled to snap the ball will usually know in advance the moment when the snap is to occur as one of their players calls out signals, which usually include a loud sound such as hut voiced one or more times, the number of which they know; they are thus said to know the snap count. Therefore they have a considerable advantage over their opponents. The snapper is not, however, allowed to make motions simulating part of the snap action; therefore their opponents can be confident the first motion of the ball or the snappers hands is the beginning of the snap.
16. With knowledge and gear
Become self reliant by learning about the terrain, conditions, local weather and your equipment before you start.
17. To leave your plans
Tell someone where you are going, the trails you are hiking, when youll return and your emergency plans.
18. To stay together
When you start as a group, hike as a group, end as a group. Pace your hike to the slowest person.
19. To turn back
Weather changes quickly in the mountains. Fatigue and unexpected conditions can also affect your hike. Know your limitations and when to postpone your hike. The mountains will be there another day.
20. For emergencies
Even if you are headed out for just an hour, an injury, severe weather or a wrong turn could become life threatening. Dont assume you will be rescued; know how to rescue yourself.