rules to play high jump
. The high jump historically called the broad jump is a track and field event in which athletes combine speed, strength, and agility in an attempt to leap as far as possible from a take off point. This event has a history in the Ancient Olympic Games and has been a modern Olympic event for men since the first Olympics in 1896 and for women since 1948.
. There are five main components of the high jump the approach run, the last two strides, takeoff, action in the air, and landing. Speed in the run up, or approach, and a high leap off the board are the fundamentals of success. Because speed is such an important factor of the approach, it is not surprising that many high jumpers also compete successfully in sprints. A classic example of this high jump sprint doubling are performances by Carl Lewi
. The objective of the approach is to gradually accelerate to a maximum controlled speed at takeoff. The most important factor for the distance traveled by an object is its velocity at takeoff both the speed and angle. Elite jumpers usually leave the ground at an angle of twenty degrees or less; therefore, it is more beneficial for a jumper to focus on the speed component of the jump. The greater the speed at takeoff, the higher the trajectory of
The last two strides
. The objective of the last two strides is to prepare the body for takeoff while conserving as much speed as possible. The penultimate stride is higher than the last stride. The competitor begins to lower his or her center of gravity to prepare the body for the vertical impulse. The final stride is shorter because the body is beginning to raise the center of gravity in preparation for takeoff. The last two strides are extremely important because
. The objective of the takeoff is to create a vertical impulse through the athletes center of gravity while maintaining balance and control. This phase is one of the most technical parts of the high jump. Jumpers must be conscious to place the foot flat on the ground, because jumping off either the heels or the toes negatively affects the jump. Taking off from the board heel first has a braking effect, which decreases velocity and strains the join
. The kick style takeoff is where the athlete actively cycles the leg before a full impulse has been directed into the board then landing into the pit. This requires great strength in the hamstrings. This causes the jumper to jump to large distances.
. The double arm style of takeoff works by moving both arms in a vertical direction as the competitor takes off. This produces a high hip height and a large vertical impulse.
. The sprint takeoff is the style most widely instructed by coaching staff. This is a classic single arm action that resembles a jumper in full stride. It is an efficient takeoff style for maintaining velocity through takeoff.
Power sprint or bounding
. The power sprint takeoff, or bounding takeoff, is one of the more common elite styles. Very similar to the sprint style, the body resembles a sprinter in full stride. However, there is one major difference. The arm that pushes back on takeoff the arm on the side of the takeoff leg fully extends backward, rather than remaining at a bent position. This additional extension increases the impulse at takeoff.The correct style of takeoff will vary from
Action in the air and landing
. There are three major flight techniques for the high jump the hang, the sail, and the hitch kick. Each technique is to combat the forward rotation experienced from take off but is basically down to preference from the athlete. It is important to note that once the body is airborne, there is nothing that the athlete can do to change the direction they are traveling and consequently where they are going to land in the pit. However, it can be argued
. The high jump generally requires training in a variety of areas. These areas include speed work, jumping, over distance running, weight training, plyometric training, bounding and flexibility.
. Speed work is essentially short distance speed training where the athlete would be running at top or near top speeds. The distances for this type of work would vary between indoor and outdoor season but are usually around 30 60m for indoors and up to 100m for outdoors.
. high Jumpers tend to practice jumping 1 2 times a week. Approaches, or run throughs, are repeated sometimes up to 6 8 times per session. Short approach jumps are common for jumpers to do, as it allows for them to work on specific technical aspects of their jumps in a controlled environment. Using equipment such as low hurdles and other obstacles are common in high jump training, as it helps the jumper maintain and hold phases of their jump. As a
Over distance running
. Over distance running workouts helps the athlete jump a further distance than their set goal. For example, having a 100m runner practice by running 200m repeats on a track. This is specifically concentrated in the season when athletes are working on building endurance. Specific over distance running workouts are performed 1 2 times a week. This is great for building sprint endurance, which is required in competitions where the athlete is sprintin
. During pre season training and early in the competition season weight training tends to play a major role in the sport. It is customary for a high jumper to weight train up to 4 times a week, focusing mainly on quick movements involving the legs and trunk. Some athletes perform Olympic lifts in training. Athletes use low repetition and emphasize speed to maximize the strength increase while minimizing adding additional weight to their frame. Impo
. Plyometrics, including running up and down stairs and hurdle bounding, can be incorporated into workouts, generally twice a week. This allows an athlete to work on agility and explosiveness. Other plyometric workouts that are common for high jumpers are box jumps. Boxes of various heights are set up spaced evenly apart and jumpers can proceed jumping onto them and off moving in a forward direction. They can vary the jumps from both legs to single
. Bounding is any sort of continuous jumping or leaping. Bounding drills usually require single leg bounding, double leg bounding, or some variation of the two. The focus of bounding drills is usually to spend as little time on the ground as possible and working on technical accuracy, fluidity, and jumping endurance and strength. Technically, bounding is part of plyometrics, as a form of a running exercise such as high knees and butt kicks.
. Flexibility is an often forgottencitation needed tool for high jumpers. Effective flexibility prevents injury, which can be important for high impact events such as the high jump. It also helps the athlete sprint down the runway. Hip and groin injuries are common for high jumpers who may neglect proper warm up and stretching. Hurdle mobility drills are a common way that jumpers use to improve flexibility. Common hurdle drills include setting up a
. Track and field events have been selected as a main motif in numerous collectors coins. One of the recent samples is the
. The object of the game is to jump higher than your opponents.
. Players names are written in order down the left side of the scoreboard. Order is usually determined by throwing one dart each at bullseye. Closest to the bullseye throws first, farthest throws last.
. Each player in turn throws three darts trying to advance the target numbers to make the highest jump. The targets are up the center of the board in order Double 3, Large 3, Triple 3, Small 3, Bullseye, Double Bullseye, Bullseye, Small 20, Triple 20, Large 20, Double 20. For a dart to count, the targets must be hit in order, one dart each. Play begins with the Double 3, once the Double 3 is hit the player may now throw at Large 3 and so on acros
Running high jump
. The high jump event in track and field athletics, has evolved as the technique and equipment have improved over the years. Significant changes occurred when the landing pit of sand or sawdust was replaced with foam mats, and the fosby flop back over technique was able to be utilized. Here are the progressions for the mens high jump world record. The High Jump World Record is 2.45 meters 8 ft 0.46 in, by Javier Sotomayor of Cuba, who achieved thi
. Each competitor is required to wear a legal uniform. A competitor shall not compete while wearing an illegal uniform. In the event of uniform violations, issue a warning and require the athlete to make the uniform legal before competing; notify the Referee who notifies the coach.
In the event of ties
. places are determined as follows First tiebreaker The competitor with the fewest number of trials for the height at which the tie occurs, i.e., the last height successfully cleared, shall be awarded the higher place. Second tiebreaker If the tie remains, the competitor with the fewest total number of unsuccessful trials throughout the competition, up to and including the height last cleared, is awarded the higher place. Passed trials do not coun