Jumps
Rules to play Figure Skating
Jumps
Jumps involve the skater leaping into the air and rotating rapidly to land after completing one or more rotations. There are many types of jumps, identified by the way the skater takes off and lands, as well as by the number of rotations that are completed.Each jump receives a score according to its base value and GOE.Quality of execution, technique, height, speed, flow and ice coverage are considered by the judges. An under rotated jump (indicated by < ) is missing rotation of more than ?, but less than ? revolution and receives 70% of the base value. A downgraded jump (indicated by <<) is missing rotation of ? revolution or more. A triple which is downgraded is treated as a double, while a downgraded double is treated as a single jump.An edge violation occurs when a skater executes a jump on the incorrect edge. The hollow is a groove on the bottom of the blade which creates two distinct edges, inside and outside. The inside edge of the blade is on the side closest to the skater, the outside edge is on the side farthest from the skater, and a flat refers to skating on both edges at the same time, which is discouraged. An unclear edge or edge violation is indicated with an e and reflected in the GOE according to the severity of the problem. Flutz and lip are the colloquial terms for a Lutz and flip jump with an edge violation.