rules to play checkers

Rules to play Checkers

21. Know when to sacrifice your pieces
Theres a right time for you to sacrifice your checkers. If youre ahead in the game, or even dead even with your opponent, dont be afraid to sacrifice a piece if it means youll be able to capture your opponents piece right back. Keep the forward momentum going. Do what you can to avoid having your king captured. The king is much more valuable than a regular checker. Dont trade pieces if it will make it easier for your opponent to king a piece. Trade one for two. Give up one of your pieces if it means you can capture two of your opponents pieces in return.
22. Focus on the kings
You should focus on crowning as many of your pieces as possible, as well as on keeping your opponent from crowning his pieces. This should be a priority as you advance in the game. However, dont crown your pieces if it means losing several checkers on the way. Be strategic about knowing when to crown your piece.
23. Dont forget to block
If your opponents pieces are blocked, he will lose a turn. Try to keep his pieces blocked if you can, and you can work on capturing more of his pieces or crowning your own.
24. Keep practicing
Though theres no fool proof way to win at checkers every single time, the more you play, the more youll understand how to strategize. If you want to be a checkers expert, you should try to play as much as you can to improve your game. Try playing with someone above your skill level. This will challenge you and will force you to pick up your game.
25. Watch an expert
Watch an expert checkers player kick up his game, either in person or on television. Youll pick up a lot of pointers just by watching an expert maneuver his pieces.
26. Starting position
Each player starts with 12 pieces on the three rows closest to their own side. The row closest to each player is called the King Row. The darker colour moves first.
27. How to move
A player can move in two ways. A piece can be moved forward, diagonally, to the very next dark square. In some variants, if one players piece, the other players piece, and an empty square are lined up, then the first player must jump the other players piece. In this case, the first player jumps over the other players piece onto the empty square and takes the other players piece off the board. However, this is an uncommon ruleset not commonly observed in the Americas. A player can also use one piece to make multiple jumps in any one single turn, provided each jump continues to lead immediately into the next jump and in a straight line. Sometimes a player may have the option or a choice of which opponent piece he must jump. In such cases, he may then choose which to jump. If you keep your hand on any piece when youre moving, you have the choice to put it back and move another piece.
28. How the game ends
The first player to lose all of his or her pieces loses the game. If a player is put in a position where they cannot move, they lose.If the players have the same amount of pieces, the player with the most kings wins. If the players have an equal number of pieces and the same number of kings the game is a draw.
29. Game Draw Rule
Draw rule, a draw is declared if both Checkers opponents mutually agree at any point during the play to such a conclusion of the game. Draw rule, a draw is declared if a Checkers player can show that his next move would also create the same position for the fourth time during the game. Draw rule, a draw is declared if a Checkers player can show that the following holds true Draw rules, neither Checkers player has moved a Checker forward towards the King Row during the preceding 50 moves. Basic draw rules, no Checkers have been removed from the checkerboard within the 50 preceding moves.