101 traps and puzzles

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Traps and Puzzles

Eyeing for the perfect trap, puzzle or tricks to keep your friends eventful.
51.
A room filled with water and fish and contained within the room by magic or technology. Whatever it is, you can walk through it, and you're going to have to if you want to see what's on the other side. The water is dark and a little cloudy, but there's just some harmless-looking fish visible, so it cant be that bad. (Until you get about half way in and there's a shark or a larger room with a bigger shark, or something like that.)

52.
A long hallway filled with misters. In the center is a pedestal that does nothing, but looks like it does something. The trick is in the misters- they're dispensing liquid LSD, and it starts to take effect before too long. Longer exposure = more vivid hallucinations.

53.
A large field of flowers and fruit and peace. Fruit has a sleep toxin. It's all an illusion, and the "flush" lever can be found with a little searching. Turns out all the "food" was actually sewage.

54.
A zodiac spreads across the floor. Close observation shows that it has a thirteenth symbol, closer observation reveals it's an unrelated symbol, (get creative- make it the ford symbol or something) even closer inspection reveals that it's a pressure plate.

55.
A single mirror at the end of the room. Looking into it reveals a face after a moment that jumps out of the mirror and screams. He who overcomes his fear and screams back gets grabbed and pulled through to the other side.

56.
A fifty-foot chasm full of razor-sharp blades stands between the characters and their goal or the next door.

57.
Room with a mud floor. Door at the opposite end. This floor is sticky, like quicksand, and about twelve feet deep.

58.
Room full of about thirty gorillas that all look up when the door is opened. Watch your players freak out. Gorillas are actually really gentle. They don't care what the players do, as long as they don't hurt any of them, and if they do, the gorillas just run away or attempt to defend themselves

59.
A pedestal with a cute little rabbit sculpture on it in the center of a room. Does nothing, but if they ever all look away from it at once (like if they're leaving) it roars and shakes the room.

60.
A room with a hyper-aging field in it (turns 1 minute into one year). Inside the field, the room has given way to a lush forest with flowers that bloom, turn to fruit and drop all in the space of a minute. There's a door on the other side.



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