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Traps and Puzzles
Eyeing for the perfect trap, puzzle or tricks to keep your friends eventful.
31.A long gravel corridor with a heavy statue of a laughing guy in football gear holding a rope at one end and a car trunk at the other. Drag the man through the gravel to the car trunk and connect them to pass.
32.A pool of bubbling sewage with a pipe under it leading to a toilet bowl that must be climbed up through.
33.A wall of acoustic force that blasts the ears and takes a force of will to get through. Makes characters temporarily deaf.
34.8 holes in the wall, each with a steel rod inside. One opens the door, the other seven shock the character. 1d4/turn. Almost impossible to get free- other characters will usually have to pry the shocked one loose.
35.A massive, tsumani-style tidal wave immediately rises up to crush the characters. Run away in fear or face it- Turns out to be illusion.
36.(Great for the next room) A real tsunami-style tidal wave rises up to crush the characters.
37.A thick wall of ice blocking passage that shoots blades out ten inches when touched. (1d6)
38.A two-hundred foot steel wall blocks the way. Handholds are razorblades of sharpness.
39.A room with gravity pulling four ways (up, down, left, right.) each "wall" is a five-foot deep pit of molten gold
40.Two electrified handles on opposite sides of a thirty-foot chamber. Like the chains, except the characters need to form a conductive link to power the door and get it to open.
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